A bunch of beings trying to survive in a broken clock

Cervar (Lephimisle)

South of Argyfasel, what was once remote and rugged woodlands, are many settlements of the outsiders who fought alongside them, and they are known for their unusual number of magic families with varying backgrounds. Despite settling in, they are on good terms with Argyfasel, but they conflict with barbarians a lot, especially as they move to the islands.

Characters

Chief Ru'infege

General Details

One of the rulers in the Cervar area, he is among the ones who cooperates with Argyfasel the most, keeping the barbarians at the wall in check. Past that, he has ambitions to unify Cervar, as the small confederacy they do compete with eachother, sometimes violently, and potentially the barbarians since he wants more for him and his tribe ontop of making some peace.

Characterization

  • Overall a rugged character
  • Tries to make good terms with allies and potential allies
  • Hardhead in sometimes a crazy way

Abilities and/or Traits

  • An unusual charisma to turn light hostilities around
  • Very good with swords and crossbows
  • Being a very big guy

A recent character, and meant to show more of the human aspect of Cervar


Watercaller Sarocel

General Details

Among the migrated mages, it's said a number of those families have a curse upon them, and the Watercallers are no different. Eternally haunted, they live alone from everyone else, fearing their haunts will harm other people. Whether it's a strange extension of themselves, or something far worse, Sarocel is one who tries to explore the oddity, whatever interest he may have out of all of them.

Characterization

  • Rarely speaks, but gentle
  • Attentive, and curious of trusted and untrusted alike
  • Can be easily spooked away out of fear

Abilities and/or Traits

  • Has an instrument (looks kind of like a cross between a tiny pipe organ and a hurdy gurdy) which charms certain daemons
  • An alien understanding of sound, giving some clairvoyance into the future
  • Crafty escapist from getting away from people often

Another recent character, mostly expanding on more mage stuff


Maroonmage Noteala (daemon)

General Details

A slightly eccentric, but friendly mage. A mother in a line of executioner mages, she uses her talents to mend soldiers at Cervar's wall. From an old feud she doesn't know about, she was captured at one point and found brought back as an amalgamation of leeches and a heart in her corpse. Luckily, few people know about this, and she conceals it and her daemon magic, saying it's the special magic of the migrated people.

Characterization

  • An unfashionable mom (despite being fairly young)
  • Caring, even if in an insensitive way (i.e. teaching kids to torture people)
  • Prone to hysteria, particularly in situations concerning her

Abilities and/or Traits

  • Health and Ailment Transfusion
  • Leech Generation and Command
  • Knowledge on Anatomy (either a torturer or chiropractor)

Daemons find her one of the most headscratching newcomers ever. Of all things, she mostly wants to carry out her life and take care of her kids, even if the world tugs at her.

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