A bunch of beings trying to survive in a broken clock
A hilly area which barbarian tribes reside. Rarely has there been interest to conquer these places for how rough and rocky the terrain is. However, rumors spreading lately say outside forces have been clashing with the tribes, ever since the outsiders of Cervar moved in.
A versatile mercenary with an obscure background, born of a family who fled to barbarians, and one day was missing, said to be in the guide of daemons. Equipped with a fabric of a labyrinth from Cervar people he has befriended, he travels to as a mercenary and friend for many, treading on a path unclear to him, and seemingly, an instrument of the daemons at times.
It's worth noting that characterization cards are not completely imperative. So it's okay to have him say, struggle to be reserved or persistent when in a much more alien situation, like in the third quarter.
An intense noble, he hopes to live up his tribe's reputation, as they pride being the best of all the ones in the territory. While he tries to push his will towards stability, he keeps an eye on the newer invaders to clash with, part out of concern, and part out of his own bloodlust and vanity, proving he's the top. (The people around who are familiar with him know he grew up a bit insecure.)
He is not friendly towards Ro'vaiel for stealing the gift given by Ro'vaiel's parents before becoming aloof.
With a body not quite muscle, wood, nor rock, the giant rests on a hill amongst the barbarian territories, peaceful, but obscure to get to, and any legends surrounding the hills he resides in tell of various horrors and disasters residing there. In truth, he watches the land there peacefully, neutral to both daemon and human meddling. The few familiar with him say he is a daemon grown weary of daemon meddling, but no one knows for sure what the old daemon's eyes have seen.
He's not meant to have too much presence in stories, but he's potentially an important character later.